This was a mobile learning app concept designed to make any subject feel approachable, game-like, and easy to continue. The project did not move forward, but the UX, visual system, and learning flow were fully explored.
Objective
Make studying feel simple enough to start every day.
The goal was to design a learning experience that could work beyond languages: science, history, AI, biology, school topics, and practical skills. The app needed to help users choose a subject, continue lessons, answer quick questions, and see progress without feeling overwhelmed.
UX structure
From subject discovery to daily practice.
01
Pick a path
The home screen introduces courses as large, visual cards with progress information, making it easy to return to an unfinished lesson.
02
Open the course
The course detail screen separates topics, comments, difficulty, and lesson status so the user understands what comes next.
03
Answer fast
The question screen uses simple true/false actions, progress dots, skip, and next controls to keep the learning loop quick.
Design decisions
Bright product energy, clear learning mechanics.
Large rounded controls make the app feel friendly and easy to tap.
Progress, streaks, and completion percentages create motivation without clutter.
Subject cards use illustration and color so each course feels distinct.
The lesson screen reduces friction by focusing on one question at a time.